According to the testing approach that I had planned. Which is having a testing session in practical B class for classmate to come along and test my interactive prototype 2 by following a standard procedure that I had created, then require them to do complete a short feedback form so I can gather information about this video prototype.
The feedback form and response shown beloware contain of two the of questionnaire which is quantitative and qualitative question.
Quantitative Question
How do you find the game play?
Perfectly having 9 out of 9 users who have tested to vote they like the game.
Is it too hard to use the MakeyMakey to play the game?
4 voted Average - 44.44%
4 voted No - 44.44%
1 voted Yes - 11.12%
Scale the Control
4 voted 4 - 44.44%
5 voted 3 - 55.56%
Is this ideal good about combining MakeyMakey and WarZone Game?
Perfectly having 9 out of 9 users who have tested to vote the ideal of combining both are good.
Qualitative Questions
What kind of song would you like to hear from this game for the next interactive prototype?
| Highway to Hell |
| Not sure, something like the Supermario Theme? |
| Metal |
| Elevator music |
| Epic orchestral music |
| Eye of Tiger. Techno remix. |
| something fast paced and fun |
| no idea yet |
| music instrument |
Any comment for me to improve the game?
| Good control |
| Controller design is really fun, maybe just try to make them so they don't tangle really easily. |
| by adding sound |
| The green part needs to be broken more so that its easier to touch and send a response. Sometimes my fingers touch each other and makes two controls active at the same time |
| I think the concept and implementation are solid, however having a two player mode could make this game more competitive and fun. |
| Maybe the little point of sensitivity on each ring could be a little bigger so its just a little easier to press. I love the wearable tech, its really fun. |
| try and make a better lay out so you dont have to remember which finger it is. eg the forward ring is for up and the furthest down ring is for down. Maybe only use 3 fingers for this |
| for the ring, just be careful the short circuit |
| use resisable ring |
In conclusion, majority of the users who have tested the physical controller to play the game think that the controller are no that hard to control and they rate the controller as a average to good controller. Also, they think that the controller are very well to combine with the game WarZone to play with it will become a challenging and interesting game.
Other than that, I have came out a question about what kind of song should I put into the game to make it more interesting, from the feedback we can see that users are more likely to have a music that sounds epic and fast-paced theme music. It gave me a rough idea to put what music into the last interactive prototype.
Lastly, most of the comment are talk about the physical controller, the sensible area of the ring are too small to sense and the size of the ring are really a big problem to different users which having different size of finger. Therefore, it gave me an idea that if i want to implement this controller, i should create a resizable ring to fix the current problem.








