Monday, August 31, 2015

Week 6: In Class Exercise

Exercise
Create CRC cards for a scenario(or 2) you what to test in future prototypes
The main features for player is that the user is able to manipulate the player to move up down left right and deploy. On the other hand, the main feature for bomb is to detect whether that bomb is belongs to which player and whoever touch the bomb will die ( except the bomb's owner). The following diagram are Player Object CRC class and Bomb Object CRC class.

What is a testing scenario that you want for your concept?
I will invite two friend to play the game. The game will begin as two different player spawn at a different coordinate, then they need to move around in the maze and deploy invisible bomb, then lure their opponent to the bomb they have deployed and reduce their opponent health. While opponent step on the bomb they will reduce 1 health then reset coordinate location to the starting point. If player's health reach zero, then the game end. By conducting several testing with different player, I would be able to gather enough information to implement the end game.

What are the nouns (objects) in the scenario?
-Player
-Bomb

What are the verbs (responsibilities)?
Player: the verb in player is to deploy bomb and lure opponent.
Bomb: the verb in bomb is to detect player and determine whether to explode.

Who are the collaborators?
Each of them are the collaborator to each others.

Wednesday, August 26, 2015

Week 5: In Class Exercise

Pexemic Interaction
There are several suggestion after watched the kickstarter video provide by pexemic interaction. One of the suggestion is about the product detect a movement of a object which user are holding are intending to control the screen, might as well it just detect human hand gesture to control the screen although it might cause another problem which is more than one hand. It is redundant to have an extra controller. Other than that, the product uses recognising human body technique to control the screen output such as when a user facing other direction it will pause the output. It is irritate if the user decided that part of the video he doesn't want to watch so he want to skip it without fast forward because might have some other people want to watch it, but when he is facing other direction like newspaper, then the product will pause the video, it is really irritating. Also, it might have a setting for user to choose whether they wanted to turn on the multi user mode or not, because there are different age group of user in a family. For example, if a family with kids, the multi user mode is not suitable because the kid might run around in the living room then the product detect some body then it split the screen to 2 or 3 or more, whenever kid run out of the product sense area, it turn back to normal screen.

Microsoft Courier
It is a good product which have lot of interesting feature that might help to reduce waste of paper. I am such a person who does not like to use paper, whenever i look at paper work i will felt sleepy and also we cannot fully utilise the paper because the content of writing are not huge, it will cause of wasting paper equivalent to wasting money. Therefore, this product would be a very good choice to solve the problem of mine but it does need time to learn how to use it because of the complexity.

Vending Machine


 For example, step one, two and three can be placed align from top to bottom. The following figure is the paper prototype I create for the vending machine:
First of all, this product is having a really bad design due to the complexity and messy interface. Although it does have a instruction and step to follow, it is still too annoying because of too many button, words, icon that cause confusion. Some of the button that are not use frequently can be place at bottom part of the interface so that user will not accidentally press it. Also, the sequence of the step for adding value can be arrange nicest to make the product more easy to learn.
Above is a rough interface design that i create for the vending machine.

Thursday, August 20, 2015

WarZone Full Description & Video Prototype

The Idea of WarZone

WarZone is a multiplayer versus game that mash up by extracting two different fundamental and mechanism classic game which shown as below. 

Extracted Fundamental and Feature List
Battleship
  • Versus feature(multiplayer)
  • Limited vision(player only able to saw their own map, others are not observable)
  • Guessing(player need to guess where exactly opponent's ship deploy on)
  • Planning(deploy your own ship that avoid bombard by enemy)
Pac Man
  • Avoiding(avoid ghost or die)
  • Collecting(collect dotted or big dotted)
  • Constance Movement(even though player didn't not control it, it still move toward its direction)
Combining these all fundamentals and features, Where WarZone was BORN!! 
It is a game that require players to think, plan and trick. 
Given such a scenario, PlayerBlue VS PlayerRed,

Player Red Deploy an Invisible Bomb that he think that Player Blue will pass by.
 Unfortunately, Player Blue step on the other bomb that Player Red has deployed earlier.  
Therefore, Player Blue Lost 1 Life Heart
Player Red then grab the Blue Potion that corresponding colour to Player Blue
Then Player Red happen to chase Player Blue Up, Hence, Player Blue Die.
Game Over while last man standing.

Player Goals
-Winning Condition: Opponent Life Heart drop to 0.
-Losing Condition: Self Life Heart drop to 0.

How to defeat Opponents
-Place Invisible Bomb by pressing specific key(opponent will die if they step on it)
-Collect Potion that corresponding colour to opponent then can use it to kill them by bang on them.
-Collect Random Power Up/Weapon in the map and use it as Trap.
-While Trap is installed, trigger it by pressing specific key

Unique Controller
Each player have 6 rings, each of the ring are different control which contain "Move Up", "Move Down", "Move Left", "Move Right", "DeployBomb", "TriggerTrap". 

Player can customise themselves whether they want to wear the ring on which finger. As this is a guessing versus game, player might trick opponent by wearing the ring on different finger.



============================Video!!!=============================
This is my video prototype for WarZone!
Please feel free to watch it and give feed back through survey form!
Survey form link given below!
http://goo.gl/forms/h5ZwP9xSFr



Tuesday, August 18, 2015

Video Prototype - Testing and Evaluation

According to the testing approach that I had planned. Which is having a testing session in practical B class for classmate to come along and watch my video prototype, then require them to do complete a short feedback form so I can gather information about this video prototype.

The feedback form and response shown beloware contain of two the of questionnaire which is quantitative and qualitative question.
Quantitative Question
-Are you able to understand the game play(Yes/No)?
Perfectly 10 out of 10 users are understand the game play by just watch the video.

-Will you try out the game when it release(Yes/No)?
8 out of 10 users choose they definitely will try the game when it release.
2 out of 10 users choose maybe will try the game when it release.

-Do you think the game is interesting and/or exciting(Yes/No)?
By having perfectly 10 out of 10 users think that the game is interesting and/or exciting.

-Will you introduce your friends to play the game(Yes/No)?
9 out of 10 users choose they will introduce it to their friends.
1 out of 10 users choose they will not introduce it to their friends.

-Please rate for this game(1-5)
In order to reduce bias rating, I had decided to remove one of the highest and lowest rate given and calculate the average rating for the game. One of the highest is 10, and lowest is 5. Average is 8.125

-Please rate for this video(1-5)
In order to reduce bias rating, I had decided to remove one of the highest and lowest rate given and calculate the average rating for the video. One of the highest is 10, and lowest is 6. Average is 9.5

Qualitative Question
-Improvement and/or comment
- This game is really well developed and thought out. It is interesting and fun game that I will enjoy. The video is also well edited and produced.
- explain game play a little better. i like the idea of the rings, however, they might get a little confusing. overall great :)
- I think the battleship part wasnt very clear in the video.
- Visually bring pacman and battleship closer together.
- I love your ring idea, I think its brilliant! How you can control your players with your hands behind your back. I love your video!!!!
- put random power-ups outside of the centre
- how does it work when 8 players playing
- the potion got any time limit

Photo taken on 21 August 2015 Friday, Testing Session




In conclusion, based on the feedback that i have gathered I can see that most of the people will likely to have a taste of my future product when it is developed. And they are giving the overall game concept and video a high expectation based on the score that they gave too. Other than that, nothing is better than having a comment from them as well. From the comment, I can see that i will need more explanation on the battleship part and how does the game play as well. Therefore, I will work more based on the feedback that I have gather to implement and develop my product.

Monday, August 17, 2015

Week 4: In Class Exercise


Exercise 1
Nowadays, most of the people cannot live without mobile phone. Even thought people are using their mobile phone while driving, which is a very dangerous behaviour that every one should be aware of. Therefore, instead of using mobile phone by hand to texting or calling, it is better to use voice control to control those function so that people can be more focus on driving and reduce the dangerous of using it. Also by having a system in the car to sense human interaction with the phone, if it is driving the phone will not able to activate until the car speed is reduce to certain speed or completely stop.


Exercise 2
Alarm clock application for your smartphone with the following key features:
1. Can set, edit delete multiple alarms
2. Can daisy-chain alarms - if one is allowed to ring out, another is activated automatically
3. Can set different tones for different alarms
4. Shake phone to snooze

Design and describe a horizontal, a vertical and a diagonal prototype for this application Above is the horizontal type of design for human user interface. Eg, the menu, screen and else. The key is to test the interaction.
Actions can be made:
1. Add alarm alert: Press the + button on top right corner to add a new alarm
2. Add daisy alarm: Press the + button on top right corner on the alarm that you wish to add daisy alarm to go setting page.
3. Remove alarm: Swipe the desired alarm to the left and press the R to remove
3. Change alarm settings: Double tap the alarm to go in setting of the alarm to change the settings.
Above is vertical type of design. It has fewer detail but higher detail. It shows specific function of the alarm application such as set up different tones for different alarms.  

Diagonal design is the combination of vertical and horizontal design processes, it combine the features and details for both design. Take the most important features and detailed design of them and test them in a in complement yet working application.

Monday, August 10, 2015

Week 3: In Class Exercise

Project Focus/ Support


When we are evaluating the video, we need to focus on two thing. A successful product required several iteration in development process to satisfy users’ requirement. Prototype with main functionalities is the main component for each project iteration. Prototype are delivered to actual user for testing and understand how user will react with it. Hence, lecturer taught us a method how to evaluate a video prototype by using the below scale:

Communication of concept



Tasks
Response [Good, Normal, Bad]
First impression
-What comes into your mind when you first view the video
Can you really understand the concepts
-Do you know how the product works?
What question does it raise
-What question do you have? Which part is unclear?
what could they do better
-Avoid Redundancy, Emphasis special word
what do they do well
-Talk about the features that you found in video.


Video Content and Approach


  • Is there a better way to show certain thing?
  • Quality of the video? 

Video Evaluation

Three following table is the evaluation of mine to that three Video played during the Contact Class:

TasksVideo 1 -- Brisbane Park Finder
First impressionVideo is boring and irritating as the speaker just reading from the script.
Can you really understand the conceptsNo.
What question does it raiseI don't understand what actually they are doing.
what could they do betterFind a quietly place to record
what do they do wellReal demonstration instead of just talking
Rate5/10


TasksVideo 2 -- Plain English Google Docs
First impressionCool video, which explained well.
Can you really understand the conceptsYes, audio explanation with corresponding demonstration give detail concept.
What question does it raiseSo far no question.
what could they do betterAdd some background music to make it better
what do they do wellclear audio and well demonstration is given
Rate8/10.


TasksVideo 3 -- Pegasus
First impressionmusic is boring.
Can you really understand the conceptsYes, overall game play is clear defined.
What question does it raisehow people interact with it?
what could they do betterdescribe some special features of the game.
what do they do welldemonstration is clear.
Rate6/10

Sunday, August 2, 2015

Week 2: In Class Exercise 2

Think of a device you have at home, something you regularly use
Device that i regularly use are laptop,mobile phone, monitor, watch, fridge, washing machine, microwave, cabinet and else.

Think about your interaction with it
Other than the mobile device that I used always, cabinet is the most interacted device, which is a place for me to accessories such as watch, glasses, cap and else. However, the cabinet is always too messy which all the accessories are mixed up together, it takes time to find whatever i want to take.

Design variations to the way that you interact with the device - overall flow or specific aspects.
Therefore, i would like to introduce an intelligent cabinet called iCab which contain the following function.
1. Scanning Function - whenever i put the accessory on the cabinet, it will automatically scan the item and 'move' it to the corresponding area of keeping it in the cabinet.
2. Customisation item detail - we can view all the item through internet, then we can customise the detail of it, for example the name of the item or when we bought it.
3. Sound recognition - Is just like ps4 or xbox sound recognition, which i just said 'play station screen shot' it will take a screen shot, but this cabinet will receive sound like 'iCab black wallet' then it will bring the corresponding wallet out the cabinet.
4. Random Pick - It is irritating that needed to think what i wan to wear today, by using the sound recognition system or touch pad to select Random, it will auto generate a set of accessories and bring out items out the cabinet, so that user doesn't need to think what they wan today.

Design a mixed or augmented reality prototype to test those variations.