WarZone is a multiplayer versus game that mash up by extracting two different fundamental and mechanism classic game. The first game is Battleship, based on its features, I had extracted its fundamental, which include versus, limited visual, guessing and planning. Then, the second game is Pac Man, taken the avoiding, collecting and constancy movement of the player. The ultimate goal for this game is to defeat enemy through various way such as invisible bomb or power up items.
Purpose of Prototyping In the previous prototype, it contain the basic implementation of the game and it is able to let user play the game by using custom made controller so it will get rid of the traditional digital input from user. It is a great success as the combination of the control and the custom made ring is merged perfectly. After the testing, I had gathered lot information to improve the game. Therefore, the purpose of this interactive prototype 3 is to provide a workable game for user to test whether does the improvement of the latest iteration development based on the previous test result, feedback and extra functions able to improve the game experience and does it closer to the fundamental idea of the mash up game.
Current Iteration Implement
- Added Background Music
- Added Explosion Sound Effect
- Added Player 2
- Remove Red dot
- Invisible Bomb
- Added Explosion Effect
- Added Main Menu
- Added Credit Page
- Added Introduction/Instruction Page
- Added end game scenario
Future Implementation
- More Players
- Split screen
- Different maps
Extracted Fundamental and Feature List
Battleship
- Versus feature(multiplayer)
- Limited vision(player only able to saw their own map, others are not observable)
- Guessing(player need to guess where exactly opponent's ship deploy on)
- Planning(deploy your own ship that avoid bombard by enemy)
Pac Man
- Avoiding(avoid ghost or die)
- Collecting(collect dotted or big dotted)
- Constance Movement(even though player didn't not control it, it still move toward its direction)
Player Goals
-Winning Condition: Opponent Life Heart drop to 0.
-Losing Condition: Self Life Heart drop to 0.
How to defeat Opponents
-Place Invisible Bomb by pressing specific key(opponent will die if they step on it)
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