According to the testing approach that I had planned. Which is having a testing session in practical B class for classmate to come along and test my interactive prototype 1, then require them to do complete a short feedback form so I can gather information about this video prototype.
The feedback form and response shown beloware contain of two the of questionnaire which is quantitative and qualitative question.
Quantitative Questions
Does it too easy for the game play?
3 Yes - 42.85%
4 No - 57.15%
Does the game interest you?
Perfectly granted all yes.
Please rate the game environment
4 vote 5 - 57.15%
3 vote 4 - 42.85%
Please rate the game play
4 vote 5 - 57.15%
2 vote 4 - 28.57%
1 vote 1 - 14.28%
Does it hard to control?
3 vote Yes - 42.85%
4 vote No - 57.15%
Do you need more information to play the game based on the current step?
1 vote no - 14.29%
6 vote yes - 85.71%
Qualitative Question
Please give some comment or feedback for the improvement.
| 1. need a instruction; 2. should keep moving of players by pressing button once. |
| With the basic set up it's hard to tell exactly how other elements of the game will work, but for the controls it worked well. The speed of players seems quite good. |
| Put some information on the side to show how many bombs there are left. |
| I can tell its going to be a really good game when you are finished with it.I like how you keep the red dot simple and mimilistic, it makes it more scary. You could have levels and the later levels have different maps that are more advance. its great. |
| picking up powerups around the maze could be cool. also being able the go teleport from one side to the other like pacman |
| Maybe add that people can't hit their own bombs or they die. Adds another level of difficulty. |
| add a score board |
First interactive prototype testing screening
In conclusion, based on the evaluation result I have gathered, we can see that majority of people think that the interactive prototype 1 is too easy to play, it is an interesting game which has a good game environment, but it require more information to play the current interaction developed due to I didn't include the instructions in the game so that users need to find out them selves whether which key is to move and deploy bomb, and what they need to do and what they can do. Other than that the comment that users gave are basically about it doesn't contain enough element to play the game which it only contain some of the basic function to test out. Also, by adding some feature to make the game more interesting such as power up items, information about player and bomb, different maps and player should keep moving instead of just standing there if key is not press.

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