Exercise
Create CRC cards for a scenario(or 2) you what to test in future prototypes
The main features for player is that the user is able to manipulate the player to move up down left right and deploy. On the other hand, the main feature for bomb is to detect whether that bomb is belongs to which player and whoever touch the bomb will die ( except the bomb's owner). The following diagram are Player Object CRC class and Bomb Object CRC class.
What is a testing scenario that you want for your concept?
I will invite two friend to play the game. The game will begin as two different player spawn at a different coordinate, then they need to move around in the maze and deploy invisible bomb, then lure their opponent to the bomb they have deployed and reduce their opponent health. While opponent step on the bomb they will reduce 1 health then reset coordinate location to the starting point. If player's health reach zero, then the game end. By conducting several testing with different player, I would be able to gather enough information to implement the end game.
What are the nouns (objects) in the scenario?
-Player
-Bomb
What are the verbs (responsibilities)?
Player: the verb in player is to deploy bomb and lure opponent.
Bomb: the verb in bomb is to detect player and determine whether to explode.
Who are the collaborators?
Each of them are the collaborator to each others.
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